We Need to Go Deeper
February 8, 2017
Deli Interactive LLC
Deli Interactive LLC
Get ready to set sail and dive deep into the depths of the ocean, to explore and plunder whatever treasures we may find. But be weary sailor, the ocean is unforgiving and many sea creatures lurk in the dark depths. How deep will you go? Will you survive? Come aboard if you’re with us, the Captain just gave his orders, “We Need, to Go Deeper.”
You are a member of a submarine crew of four, traveling down into the depths of the ocean to explore, plunder, and find whatever you can to aid your journey. The deeper you descend, the more dangerous it becomes, but the rewards are even greater. See how far you and your crew can go before you all die due to the monsters of the ocean.
We Need to Go Deeper is a rogue-like co-op game with two to four players. Really, if you don’t have at least three, you are going to struggle in this game and I’ll get into the details of the gameplay so you can see why.
You start each game at the top of the ocean, diving down into the first generated biome. These biomes are randomly generated each time you start a trip, and contain caves to explore, fish and sea creatures to combat, and sometimes various obstacles and such too you’ll need to avoid.
The sub has four positions on it. A captain that steers and pilots the vessel, an engineer that controls the power distribution to the sub, a magazine area containing torpedoes to load, and the turret position to fire the torpedoes and defend the ship.
Technically, you can play with just two people, one captain and one loading/shooting. But this is not going to bode well for you over time as the time to load, jump back into the turret, and repeat takes quite a while. Plus, as you are attacked by various monsters in the sea, your hull takes damaged and needs to be repaired. Too much damage and your sub will start leaking, causing you to begin drowning. You can repair the holes by beating them with a wrench or other tool that does repairing that you have found along your journey.
For me, the best experience with playing with a full group of 3 other friends so we all took turns on stations and were able to make it REALLY deep into the game.
To wrap up gameplay, this is a rogue-like, so every time you die you keep any coins you collected. You can use these to purchase items from the catalog which include cosmetic character attire and tools, weapons, and items that you have found in previous journeys. Once purchased, you can start with these items instead of the basic wrench you begin with, so it can give you a better start and help you in the future runs. At the bottom of each biome is a boss you have to kill, then you can move into the next area/biome and start again. The deeper you go, the better the rewards, but the more dangerous and difficult the game becomes.
Visually, this game has a really fun art style. The animations are in a puppet-like form, and look hilarious. I personally loved the art style, and even though the game is in early access and has a lot of place holder things that may change, they are off to a fantastic start with a cohesive theme throughout the game.
The audio in this game is pretty good as well. There’s a neat effect when you are in the sub where sounds on the inside of the sub sound a bit different than when you are viewing the outside. The sound effects are fairly basic right now, but they may improve in the future as this is an early access title. Otherwise, there’s not too much to talk about here in a positive or negative light, the menu theme is great and I liked the soundtrack overall.
Replay ability is where this game absolutely shines. Provided you can find a crew of friends to play with regularly, this has all the tropes of a typical rogue-like. You can set off on as many voyages as you like, with loads of unlockable content in the current game to keep you coming back for more, trying to plunge deeper and deeper. I had so much fun playing with some friends on stream, we didn’t realize we were passing hours and staying up later than expected just enjoying the content. The game is in early-access now, and there’s a lot more content coming such as other submarine variants, bosses, items, outfits, and so much more.
Overall, this game is $9.99 and worth every penny, provided you have a crew to play with. If you don’t have friends to play with, I would stay away from this. The player base isn’t big enough yet to be able to play with random people reliably, so you really need to have some friends to hop on with you into a lobby. I can’t wait to see where this game goes though and I know I’ll continue to play it as long as my friends are willing to go deeper with me.
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