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Hell Warders

Available Platforms
Release Date

TBD

Developer

Ares Game LTD

Publisher

Ares Games LTD

Deals
$TBD
Hell Warders is a multiplayer Action Hero Defense game where players have to face Demonic armies. It is up to you and your friends to build deadly defenses or find epic weapons to fend off the invasion.

Introduction

For as long as mankind can remember, the Warders gave their lives fighting back the forces of darkness. An eternal war waged by mortals against a seemingly ceaseless legion. As one fell, another Warder shall fill his ranks. With every generation of Warders, new heroes and tales are born. Will your generation finally put an end to this everlasting struggle and seal the gates of Hell? I’m Thomas from WeiseGamer.com, and this is my alpha preview of Hell Warders, a game by Ares Games.

Gameplay

You are a Warder, tasked with protecting the world from the demons of Hell. Your goal is to seal the gates of hell for good, fighting wave after wave of demons. The game is currently on greenlight, and looks to be voted onto Steam within the coming months.

I will preface this review by saying the gameplay you are seeing was done live on Beam.pro/WeiseGamer, and was a VERY early alpha dev build, so many things are not in the game, were only partially functioning, and bugs were obviously going to be present.

That said, the gameplay was actually quite fun. An obvious connection can be made to games like Orcs Must Die and Dungeon Defenders, in where you control a hero with its own respective skills and abilities to take on enemies, but also can construct defenses in a tower-defense sense. The game allows up to four players to play Co-Op, and that’s what we did on stream. It really was a lot of fun.

The build we played had a knight and alchemist available to play on, as well as two stages to try. The knight is your typical melee and tank type character with abilities to do an AOE ground strike and suck enemies in to get their aggro. The alchemist is a ranged character, capable of shooting a grenade launcher, shotgun, or machine gun at enemies based on your needs. The play style of the two were distinctive, and really both gave a lot to play with for such an early build.

Outside the heroes themselves, scattered around the stage are various “towers” you can get to place down around the arena. These include blockades, archers, ballistas, mages, and a bunch of other things to help you defend the arena.

Every so often, a boss wave would spawn one or more CRAZY bosses that had some unique abilities of their own. Completing the final wave, which includes every boss you saw throughout the prior waves on the stage, allows you to be victorious.

Visuals

Visually, the game really looks good for being such an early build. Sure, there were physics issues with the cape effects on the Knight for example, and some issues with the grenade launcher rounds just gliding against the floor, but as such as early alpha build we were impressed.

The game was made with Unity, and ran quite well. There’s need for optimization, fixes on things like how many particle effects spawn on some of the bosses, and other areas they can improve on, but the level design was beautiful, and again, in such an early alpha copy of the game I couldn’t ask for much more.

The two stages we were able to play were quite unique and beautiful. One had large fans that blew you up into the air as you jumped over them, and the other had lava everywhere, posing their own hazards from falling out of the sky or burning up in the magma. Of course, future stages will come in the final game, but it’s a fantastic start.

Audio

The audio on the game is probably the only area in this very early alpha that I felt needed the most work. There are sound effects for some of the monsters, footsteps, and weapon sounds, but that is really it in the current build. This is not in any way a reflection of the game being bad, it’s just the most unfinished area in the current dev build.

Things like the machine guns going off on the alchemist, especially two next to each other, was a little painful and the constant “swoosh” from the knight’s sword was fun at first, but also suffered from this kind of annoying feeling after a while or if two knights were right next to each other.

Again, this is more of a preview than a review, and I just wanted to give some feedback in the audio area, even though we were told its very much not been worked on and will have many improvements before the game comes out.

Replay-ability

Replay ability is a little hard to judge in such an early build, but I know that with any game, when you add the ability to play with up to 3 other people online, you usually gain reply value. Although the copy we played only had two playable stages, a third stage was listed in development and we know many more will come. There are going to be more heroes to play as also, and I think these things combined will allow you to have a lot of fun playing the game over and over.

Overall Wrap-Up

Overall, I have to say I’m quite impressed with Hell Warders as it stands now. As of this video, the game is on greenlight and you can vote for it at the link in the description if you would like to be able to buy it some day on Steam. The tower defense mechanics work well and I was a fan of the Orcs Must Die and Dungeon Defender series, so I felt this will play well for anyone that enjoys those as well.

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