Available Platforms
Release Date

March 3, 2017





Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?


We are alone. The six of us, left in some kind of fucked up game of life and death, with a maestro on the loudspeaker, laughing at us as we fight and die. I don’t know who to trust anymore. This maniac told us that two of us are infected. Monsters, shapeshifters, hiding among us in human form. I’m scared. I didn’t know these people before I woke up here, but now I need to either trust them, or accuse them, because any one of us could be infected. Do I take another’s life based on mistrust alone, or should I have faith in them, risking my own survival? Maybe it’s all just a game to him, a game, of Deceit.


Hey Guys, Thomas, aka Weise here from WeiseGamer.com bringing you my review of Deceit, a game of mistrust and survival by the developers at Automation. In Deceit, a Game Master has taken six individuals and thrown them into a game of life and death, a game, of deception.

Two of the six are infected by a virus and can transform at nearly any moment, turning into a monster that will eat you alive. You need to survive through three zones as you travel to the exit and escape with your life.


Before I get into the gameplay or too far into this review, I want to say that the footage you are seeing in my video review is from my live stream with a group named House of Cards gaming that I belong too at Beam.pro/WeiseGamer. I’ll have the link to my stream in the description below, make sure to follow me to chat with me while I play this and other games in the future. Oh, and at the end of my commentary on that video, I’ll have a full round of gameplay with audio from my perspective from start to finish so you can get an idea of how intense this game is. Sorry for any language you hear during the video. And now, to describe the gameplay.

You start each game with a lobby of 6 players. You can pick one of the various survivors, and as you wake up you pick up a pistol with one magazine. At this point, a graphic will appear on your screen letting you know if you are innocent, or infected.

The map you play on varies each time you play, both in the location and the layout of the location. Whether it’s a campground in the forest with cabins, an insane asylum, or one of the other areas the game has placed you in, each time you play the map little things change such as where items spawn, exits to the next zone appear, and the final escape hatch show up.

You want to work as a group, because if you are noticed being alone for too long the others in the game will think you are infected, collecting blood bags which will allow you to perform execution attacks and murder the innocent survivors. But if you stick around people too long as an infected, they may collect one time use items that can hurt you such as a lethal syringe that is a one hit knock out, or a scanner that can be used to see if someone is innocent or infected. Along with these, the maps are scattered with cameras that can stun the infected when the flash goes off, ammo for your pistol, shotguns, and a few other things to aid the survivors.

As you play, the title of this game comes out SO fast. Whether you’re in a full part of six like we were, which is what I recommend, or just a group of random players, you can use in game voice to communicate with the other players as long as you’re still alive. As a survivor, you need to make it through all three zones and then finally escape the exit hatch with as many people as you can. As an infected, you must not reveal your identity, and try to kill every survivor without anyone else knowing. Two of the six will be infected in each round, but the infected have no way to communicate since voice chat can be heard from anyone so you have to be creative in working together.

Some things we did included trying to get the scanner item first as an infected, then scanning the other infected person so you can say that they are clean. This way you gain trust in scanning someone, but also that team mate is now safe from being scanned in the future usually. There’s a lot of ways to lie and try to throw people off. I’ve seen people randomly scream they saw an infected, even when there was no one around, just so they could clear their name off the list. It’s a hell of a lot of fun and a lot to explain, but watching the gameplay at the end of this should help.


Visually this game is pretty amazing. It was built using CryEngine, and the environments are beautiful. There are a few issues where sometimes the randomly placed items appear in a rock or something like that, but it’s never broken the gameplay for us. The death animations are absolutely incredible and scary as hell. Before moving to the next zone, all the lights go out in a blackout. This allows the “terrors” as they are called, to transform and murder the innocent in the cover of darkness. The way the lighting plays in these moments causes so much tension and panic, my hands literally started shaking at times due to the anxiety.


With anything in the horror category, be it a movie, show, or video game, audio is absolutely key to the experience. Deceit did not let me down here. Between the effects of listening to footsteps around you to figure out where someone may be in the dark, hearing someone gulp down some blood, or hearing the screams of someone dying as a terror rips them apart, the game puts you so deep into the experience.

There’s some great voice acting over a loudspeaker of the game master egging you on, and when the characters pick up items they’ll make little comments about the items too, and while this doesn’t add a lot to the game necessarily, it just makes everything more real.

I can’t overstress enough how much this game got my anxiety and stress up, and a large part of that was the visuals and audio combined in the blackout periods mixed with people screaming back and forth, arguing about who the infected are.


Replay ability wise, for me this game without a question can only be played with friends for any length of time. There’s a fun element of playing with random people, in that you don’t know their tricks or how they act, but really the random lobbies I had just weren’t at all as fun as when I had a full lobby of five other friends, and we’re all trying to figure out who’s not telling the truth.

Because the game relies on chat so much, specifically voice chat, there is a downside of playing with random people because as we probably have learned by now, trolls are out there and sometimes you may not get the same experience when not everyone is invested.

In summary, your mileage may vary when it comes to how much replay ability you will get out of it, but for me, when I have a full party to play with, I enjoy the hell out of it.

Overall Wrap-Up

Overall, I highly recommend this game. If this was a little too fast or confusing to get an idea of the gameplay, look up a let’s play or two on YouTube or check out the gameplay from Beam.pro/WeiseGamer.

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